The movement is extremely slippery, mobs' hitboxes feel incredibly unforgiving, you very often get soft-locked if you run out of bombs or ropes, the shopkeeper shows no remorse and will start blastin at you if you even so as spit in his general direction. Spelunky 2 was nominated for "Best Indie" in the 2020 Game Awards.This game is harder than elden ring. The game was praised as "reinventing perfection", for having added new content that felt organic and added to the original Spelunky HD formula. It received an average score of 91 on Metacritic, and positive reviews from sites like Polygon, IGN, Rock Paper Shotgun, and Eurogamer. Spelunky 2 was met with critical acclaim by multiple critics. While online multiplayer released at launch for the PS4 edition, it did not release on PC until December 14th, 2020 in order to prevent heavy latency issues initially experienced by PS4 players. Spelunky 2 also planned to add online multiplayer in order to help players connect more easily together with the game. The Entrance Cave was also turned into a sizeable camp where the player can interact with different objects and other playable characters, each with their own special dialogue. To achieve this, the game's story and lore was heavily expanded upon and the world was made much larger, with splitting paths, more secret areas, and numerous NPCs, each with their own quests or services. The team also wanted to create a much more "alive" feeling world compared to the original game. ![]() Due to its massive scope, Mossmouth (Derek Yu's game development studio) co-developed the game with BlitWorks, a company known for working on ports of games like Spelunky HD, Super Meat Boy, Don't Starve, Sonic CD, and Jet Set Radio. ![]() Spelunky 2 was designed to be a true continuation of Spelunky HD, adding more to what was already established in the first game.
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